﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SomeGame.GUI.Screens;

namespace SomeGame.GUI.Widgets.Containers {

    public class RootContainer : BlockContainer {

        public Vector2 Origin;

        public RootContainer() {
            // ...
        }

        public RootContainer(Screen screen, Texture2D texture, Rectangle bounds, Color color)
            : base(texture, bounds, color) {
            Screen = screen;
            Origin = new Vector2(bounds.X, bounds.Y);
        }

    }

}